Tag Archives: ios

Corona SDK vs cocos2d, What Will You Choose?

Hi there,

Today I’m going to write a post about what I think on comparing between Corona SDK by anscamobile and Cocos2d framework.

As I’m planning to launch a new project that based on mobile platform primarily on Apple iOS 5, I’m considering between Corona SDK and cocos2d and I decide to avoid the native iOS framework because I need to build an app that can differentiate from normal app.

Also, productivity is the point too as these two frameworks can be boost productivity while comparing to the original iOS framework by Apple.

Making Money by Creating iPhone Apps part 2 – Casual Games

Here I’m writing about what’s good about the casual games and how can you make money from it.

After I’ve written the headline, I found that I denied it by myself.

Because if you want to make money, it doesn’t really matter on how you ‘create’ the iPhone app but it is how you ‘marketing’ the app.

Yup, I found many good applications in the AppStore from my patient trying to browse to see the apps that stay in the position lower than 50th in each country.

But with the lack of good marketing effort (maybe the programmer didn’t do any marketing?), their apps were sink in the bottom of the AppStore and no one seen them!

So, to make a lot of money from iPhone app, I suggest this…

- If you don’t have any idea or don’t know what type of application you want to make, just focus to ‘casual games’

Casual Games

Why have to be ‘casual games’?

Because of now, many big names already joined in the iPhone gaming market share and they are all ported their famous games into iPhone, so, the result is,

All hard core gamers will always stick with big names’ hard core games instead of spend some bucks to try the games from indies.

So, the space for you and me almost are only ‘casual games’

The other good things of ‘casual games’ is… It takes so short time to develop compared to those hard core games.

Other thing is I found many iPhone owner love ‘casual games’ than ‘hard core games’ because they play the games on iPhone in a matter of minutes only.

Like playing in Star Buck while waiting for friends, colleagues or family.

So, they can feel more comfortably to pick a ‘casual game’ instead of ‘long time needed game’.

Well, after you have clicked with some idea to make a casual game. It’s a time to…

- Make it

If you are not a programmer, I suggest you to use some outsourcing service like freelancer.com, odesk.com, elance.com or …

Anyway, if it is possible, pick some experienced programmers from your local so you can keep track easily and your casual games will stay in timeline.

If you really can’t see where to outsource, please feel free to reply to this thread and my team might be able to help you. :)

- Marketing, the crucial part to be determined if your casual games will success or fail!

Nothing to say much about this, because if you are an experienced online marketer, you known how to do it. :)

But let me summarize various ways to do…

- Blogging about it, yes, get some domain and use WordPress.

- Using Facebook, viral marketing is always great.

- Record a short video while the programmer is working, just to show some awesome game-play of your casual games, then post to youtube, your blog, …

- When it almost finished, find some good iPhone app review websites and submit to them to make a review, this might cost you some bucks but it is efficient if you picked the right review site.

- If you have some budget, make some prize, competition to buzz it!

- Give out as free first, to make it in top ten and get some good reviews then charge later. :)

- Separate between free version and paid version are good too.

- Advertise in CPA network.

I strongly believe, if you can do just 70% of what I’ve written, you will get more than 500% of ROI in a few months.

But the problem is, when you will begin? :)

Click here for more details on How to Make Money From iPhone.

I hope you got idea now how to make money from iPhone casual games. :)

Do You Want to Make Money from iPhone Apps?

Nowadays, you and I have to accept than Apple had changed the mobile world.

Apple now generated a new market which continually growing on mobile application which no one ever did before. Steve Jobs is a genius.

And the best thing is it generates a space for ordinary people to join and get some commissions from it.

Yes, ordinary people like you and me!

By entering the iPhone/iPad apps scene, you have to learn something like how to develop and marketing an iPhone app. This is technically and need some learning timeframe.

However, the most important part is not how to create an app but how to profit from the app.

Yes, I’m talking about marketing and strategic planning.

This post just targeted to open the thread about how to make money from iPhone/iPad apps.

I will share more details on it soon. So, please keep updates. :)

For people who don’t want to wait my information, please visit http://www.MakeMoneyFromiPhone.com which I’m selling all processes start from building the app, submitting to AppStore and marketing it.

Cheers,

standardsLogos

Thanks to Corona SDK from anscamobile

Last evening, I’ve finished a demonstration two iPad applications to my client and the feedback is great.

I’ve did two apps using an awesome Corona SDK in 24 hours due to the reason that my client is in hurry stage, so the timeline is so short.

However, with the awesome boost on productivity provided by Corona SDK. I can made two apps and reached what I expected within 24 hours.

Two apps are…

- Interactive demonstration about lighting environment.

- Offline catalog through Corona Comics.

I will post more details later.

See yah

A Small Bug from Corona SDK on iOS Building

“The application does not have a valid signature”

Well, after I have tried building an iOS application, I got succeeded on provisioning steps, build succeeded.
However, when I try to install the built App into my device, the error message shown. “The application does not have a valid signature”
Actually, it is a little bug caused by I have a space contains in the built path.
So, what I did to solve the problem is just removing a space character from the build path.
Now I can installed the built App successfully. :)

New Adventure on iPhone/iPad Development Frameworks…

As I have to research on the new project I’m getting from local clients, so, I would like to research on the current available framework which will boost up my productivity significantly.

My targeting is to find out the framework that fit for rich graphics application development which support multi platform including iOS (iPhone, iPad) and Android based devices.

After got some research for a few days, I got the following frameworks in my short list.

- MonoTouch : Not actually a framework, but an alternative approach to save ton of my time spending with a myth of Objective-C but I’m not sure if it will works well on Android or not.

- Unity 3D : A great quality framework which proven to works well with both 2D and 3D platform. However, a bit expensive for me. But honestly, I will get one soon for sure. :)

- Corona : From anscamobile, this is looking great for developing a rich graphics application on 2D platform. Not quite expensive to get started and the trial is great because it allows me to deploy the test app into my devices. I just need to purchase a license when I want to distribute to AppStore only. It’s fair.

Well, to say honestly, I love with Unity 3D because it provides a lot of what I really want. However, with its licensing model and the different of features. It has too many choice to force me to choose and I choose PRO which has an expensive price tag compared to its competitors.

So, this time, I will get Corona from anscamobile, and next time, for a bigger project, I’m surely will try Unity 3D. :)

I love you all. Keep up your great works!

Before ending, I copied the image to let you see how Corona code compare to Objective-C. (Copied from anscamobile’s Corona web site)

Good luck programming on your devices!

Corona vs Objective-C