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<channel>
	<title>Seree Woradechjamroen &#187; iphone</title>
	<atom:link href="http://www.iamseree.com/tag/iphone/feed" rel="self" type="application/rss+xml" />
	<link>http://www.iamseree.com</link>
	<description>Keep learning everyday, willing to win and take action</description>
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		<item>
		<title>Corona SDK vs cocos2d, What Will You Choose?</title>
		<link>http://www.iamseree.com/application-development/corona-sdk-vs-cocos2d-what-will-you-choose</link>
		<comments>http://www.iamseree.com/application-development/corona-sdk-vs-cocos2d-what-will-you-choose#comments</comments>
		<pubDate>Wed, 14 Sep 2011 16:16:31 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[Application Development]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[cocos]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[corona]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/?p=547</guid>
		<description><![CDATA[<p>Hi there,</p> <p>Today I&#8217;m going to write a post about what I think on comparing between Corona SDK by anscamobile and Cocos2d framework.</p> <p>As I&#8217;m planning to launch a new project that based on mobile platform primarily on Apple iOS 5, I&#8217;m considering between Corona SDK and cocos2d and I decide to avoid the native [...]]]></description>
			<content:encoded><![CDATA[<p>Hi there,</p>
<p>Today I&#8217;m going to write a post about what I think on comparing between Corona SDK by anscamobile and Cocos2d framework.</p>
<p>As I&#8217;m planning to launch a new project that based on mobile platform primarily on Apple iOS 5, I&#8217;m considering between Corona SDK and cocos2d and I decide to avoid the native iOS framework because I need to build an app that can differentiate from normal app.</p>
<p>Also, productivity is the point too as these two frameworks can be boost productivity while comparing to the original iOS framework by Apple.</p>
<p><a href="http://www.iamseree.com/wp-content/uploads/2011/09/corona-sdk-154x154.png"><img class="alignnone size-full wp-image-548" title="corona-sdk-154x154" src="http://www.iamseree.com/wp-content/uploads/2011/09/corona-sdk-154x154.png" alt="" width="154" height="154" /></a></p>
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		</item>
		<item>
		<title>Making Money by Creating iPhone Apps part 2 &#8211; Casual Games</title>
		<link>http://www.iamseree.com/internet-marketing/making-money-by-creating-iphone-apps-part-2-casual-games</link>
		<comments>http://www.iamseree.com/internet-marketing/making-money-by-creating-iphone-apps-part-2-casual-games#comments</comments>
		<pubDate>Thu, 10 Feb 2011 04:02:51 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[Application Development]]></category>
		<category><![CDATA[Internet Marketing]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[indies]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/?p=298</guid>
		<description><![CDATA[Here I&#8217;m writing about what&#8217;s good about the casual games and how can you make money from it. <p>After I&#8217;ve written the headline, I found that I denied it by myself.</p> <p>Because if you want to make money, it doesn&#8217;t really matter on how you &#8216;create&#8217; the iPhone app but it is how you &#8216;marketing&#8217; [...]]]></description>
			<content:encoded><![CDATA[<h1>Here I&#8217;m writing about what&#8217;s good about the casual games and how can you make money from it.</h1>
<p>After I&#8217;ve written the headline, I found that I denied it by myself.</p>
<p>Because if you want to make money, it doesn&#8217;t really matter on how you &#8216;create&#8217; the iPhone app <strong>but it is how you &#8216;marketing&#8217; the app</strong>.</p>
<p>Yup, I found many good applications in the AppStore from my patient trying to browse to see the apps that stay in the position lower than 50th in each country.</p>
<p>But with the lack of good marketing effort (maybe the programmer didn&#8217;t do any marketing?), their apps were sink in the bottom of the AppStore and no one seen them!</p>
<p>So, to make a lot of money from iPhone app, I suggest this&#8230;</p>
<p><strong>- If you don&#8217;t have any idea or don&#8217;t know what type of application you want to make, just focus to &#8216;casual games&#8217;</strong></p>
<p><a href="http://www.iamseree.com/wp-content/uploads/2011/02/528x260_iphonegames.jpg"><img src="http://www.iamseree.com/wp-content/uploads/2011/02/528x260_iphonegames-300x147.jpg" alt="Casual Games" title="Casual Games" width="300" height="147" class="alignnone size-medium wp-image-304" /></a></p>
<h2>Why have to be &#8216;casual games&#8217;?</h2>
<p>Because of now, many<strong> big names already joined in the iPhone gaming market share</strong> and they are all ported their famous games into iPhone, so, the result is,</p>
<p>All hard core gamers will always stick with big names&#8217; hard core games instead of spend some bucks to try the games from indies.</p>
<h3>So, the space for you and me almost are only &#8216;casual games&#8217;</h3>
<p>The other good things of &#8216;<i>casual games</i>&#8217; is&#8230; <strong>It takes so short time to develop</strong> compared to those hard core games.</p>
<p>Other thing is I found many iPhone owner love &#8216;<u>casual games</u>&#8217; than &#8216;hard core games&#8217; because they play the games on iPhone in a matter of minutes only.</p>
<p>Like playing in Star Buck while waiting for friends, colleagues or family.</p>
<p>So, they can feel more comfortably to pick a &#8216;casual game&#8217; instead of &#8216;long time needed game&#8217;.</p>
<p>Well, after you have clicked with some idea to make a casual game. It&#8217;s a time to&#8230;</p>
<p><strong>- Make it</strong></p>
<p>If you are not a programmer, I suggest you to use some outsourcing service like freelancer.com, odesk.com, elance.com or &#8230;</p>
<p>Anyway, if it is possible, pick some experienced programmers from your local so you can keep track easily and your casual games will stay in timeline.</p>
<p>If you really can&#8217;t see where to outsource, <strong>please feel free to reply to this thread</strong> and my team might be able to help you. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>- Marketing, the crucial part to be determined if your casual games will success or fail!</strong></p>
<p>Nothing to say much about this, because if you are an experienced online marketer, you known how to do it. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But let me summarize various ways to do&#8230;</p>
<p>- Blogging about it, yes, get some domain and use WordPress.</p>
<p>- Using Facebook, viral marketing is always great.</p>
<p>- Record a short video while the programmer is working, just to show some awesome game-play of your casual games, then post to youtube, your blog, &#8230;</p>
<p>- When it almost finished, find some good iPhone app review websites and submit to them to make a review, this might cost you some bucks but it is efficient if you picked the right review site.</p>
<p>- If you have some budget, make some prize, competition to buzz it!</p>
<p>- Give out as free first, to make it in top ten and get some good reviews then charge later. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- Separate between free version and paid version are good too.</p>
<p>- Advertise in CPA network.</p>
<p>I strongly believe, if you can do just 70% of what I&#8217;ve written, you will get more than 500% of ROI in a few months.</p>
<p>But the problem is, <strong>when you will begin?</strong> <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.makemoneyfromiphone.com" target="_blank" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/www.makemoneyfromiphone.com?referer=');">Click here for more details on How to Make Money From iPhone.</a></p>
<p>I hope you got idea now how to make money from iPhone casual games. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>Do You Want to Make Money from iPhone Apps?</title>
		<link>http://www.iamseree.com/internet-marketing/do-you-want-to-make-money-from-iphone-apps</link>
		<comments>http://www.iamseree.com/internet-marketing/do-you-want-to-make-money-from-iphone-apps#comments</comments>
		<pubDate>Thu, 03 Feb 2011 09:11:47 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[Application Development]]></category>
		<category><![CDATA[Internet Marketing]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone app]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/?p=296</guid>
		<description><![CDATA[<p>Nowadays, you and I have to accept than Apple had changed the mobile world.</p> <p>Apple now generated a new market which continually growing on mobile application which no one ever did before. Steve Jobs is a genius.</p> <p>And the best thing is it generates a space for ordinary people to join and get some commissions [...]]]></description>
			<content:encoded><![CDATA[<p>Nowadays, you and I have to accept than Apple had changed the mobile world.</p>
<p>Apple now generated a new market which continually growing on mobile application which no one ever did before. Steve Jobs is a genius.</p>
<p>And the best thing is it generates a space for ordinary people to join and get some commissions from it.</p>
<p>Yes, ordinary people like you and me!</p>
<p>By entering the iPhone/iPad apps scene, you have to learn something like how to develop and marketing an iPhone app. This is technically and need some learning timeframe.</p>
<p>However, the most important part is not how to create an app but how to profit from the app.</p>
<p>Yes, I&#8217;m talking about marketing and strategic planning.</p>
<p>This post just targeted to open the thread about how to make money from iPhone/iPad apps.</p>
<p>I will share more details on it soon. So, please keep updates. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>For people who don&#8217;t want to wait my information, please visit <a href="http://www.MakeMoneyFromiPhone.com" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.MakeMoneyFromiPhone.com?referer=');">http://www.MakeMoneyFromiPhone.com</a> which I&#8217;m selling all processes start from building the app, submitting to AppStore and marketing it.</p>
<p>Cheers,</p>
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		</item>
		<item>
		<title>Thanks to Corona SDK from anscamobile</title>
		<link>http://www.iamseree.com/application-development/thanks-to-corona-sdk-from-anscamobile</link>
		<comments>http://www.iamseree.com/application-development/thanks-to-corona-sdk-from-anscamobile#comments</comments>
		<pubDate>Sat, 22 Jan 2011 04:26:17 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[Application Development]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[corona]]></category>
		<category><![CDATA[corona sdk]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/?p=281</guid>
		<description><![CDATA[<p>Last evening, I&#8217;ve finished a demonstration two iPad applications to my client and the feedback is great.</p> <p>I&#8217;ve did two apps using an awesome Corona SDK in 24 hours due to the reason that my client is in hurry stage, so the timeline is so short.</p> <p>However, with the awesome boost on productivity provided by [...]]]></description>
			<content:encoded><![CDATA[<p>Last evening, I&#8217;ve finished a demonstration two iPad applications to my client and the feedback is great.</p>
<p>I&#8217;ve did two apps using an awesome Corona SDK in 24 hours due to the reason that my client is in hurry stage, so the timeline is so short.</p>
<p>However, with the awesome boost on productivity provided by Corona SDK. I can made two apps and reached what I expected within 24 hours.</p>
<p>Two apps are&#8230;</p>
<p>- Interactive demonstration about lighting environment.</p>
<p>- Offline catalog through Corona Comics.</p>
<p>I will post more details later.</p>
<p>See yah</p>
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		<item>
		<title>A Small Bug from Corona SDK on iOS Building</title>
		<link>http://www.iamseree.com/application-development/a-small-bug-from-corona-sdk-on-ios-building</link>
		<comments>http://www.iamseree.com/application-development/a-small-bug-from-corona-sdk-on-ios-building#comments</comments>
		<pubDate>Thu, 20 Jan 2011 08:45:56 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[Application Development]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[corona sdk]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/?p=278</guid>
		<description><![CDATA[<p>&#8220;The application does not have a valid signature&#8221;</p> Well, after I have tried building an iOS application, I got succeeded on provisioning steps, build succeeded. However, when I try to install the built App into my device, the error message shown. &#8220;The application does not have a valid signature&#8221; Actually, it is a little bug [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;The application does not have a valid signature&#8221;</p>
<div>Well, after I have tried building an iOS application, I got succeeded on provisioning steps, build succeeded.</div>
<div></div>
<div>However, when I try to install the built App into my device, the error message shown. &#8220;The application does not have a valid signature&#8221;</div>
<div></div>
<div>Actually, it is a little bug caused by I have a space contains in the built path.</div>
<div></div>
<div>So, what I did to solve the problem is just removing a space character from the build path.</div>
<div></div>
<div>Now I can installed the built App successfully. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </div>
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		</item>
		<item>
		<title>Grab iOS 4.3 beta 2 Now&#8230;</title>
		<link>http://www.iamseree.com/lifestyle/grab-ios-4-3-beta-2-now</link>
		<comments>http://www.iamseree.com/lifestyle/grab-ios-4-3-beta-2-now#comments</comments>
		<pubDate>Thu, 20 Jan 2011 02:09:21 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ios 4.3 beta 2]]></category>
		<category><![CDATA[ios beta]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/?p=276</guid>
		<description><![CDATA[<p>Just to let you guys know the iOS 4.3 beta 2 for all iOS devices was released today.</p> <p>Also, if you are a developer, the SDK also released now.</p> <p>If you are in production, you should stick with 4.2.1 first as the beta iOS didn&#8217;t allow you to build and distribute apps to AppStore.</p> <p>Good [...]]]></description>
			<content:encoded><![CDATA[<p>Just to let you guys know the iOS 4.3 beta 2 for all iOS devices was released today.</p>
<p>Also, if you are a developer, the SDK also released now.</p>
<p>If you are in production, you should stick with 4.2.1 first as the beta iOS didn&#8217;t allow you to build and distribute apps to AppStore.</p>
<p>Good luck.</p>
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		</item>
		<item>
		<title>New Adventure on iPhone/iPad Development Frameworks&#8230;</title>
		<link>http://www.iamseree.com/application-development/new-adventure-on-iphone-ipad-development-frameworks</link>
		<comments>http://www.iamseree.com/application-development/new-adventure-on-iphone-ipad-development-frameworks#comments</comments>
		<pubDate>Wed, 19 Jan 2011 07:21:39 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[Application Development]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[cocoa]]></category>
		<category><![CDATA[cocoa touch]]></category>
		<category><![CDATA[corona]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[monotouch]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[xcode]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/?p=270</guid>
		<description><![CDATA[<p>As I have to research on the new project I&#8217;m getting from local clients, so, I would like to research on the current available framework which will boost up my productivity significantly.</p> <p>My targeting is to find out the framework that fit for rich graphics application development which support multi platform including iOS (iPhone, iPad) [...]]]></description>
			<content:encoded><![CDATA[<p>As I have to research on the new project I&#8217;m getting from local clients, so, I would like to research on the current available framework which will boost up my productivity significantly.</p>
<p>My targeting is to find out the framework that fit for rich graphics application development which support multi platform including iOS (iPhone, iPad) and Android based devices.</p>
<p>After got some research for a few days, I got the following frameworks in my short list.</p>
<p>- <a href="http://www.monotouch.net" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.monotouch.net?referer=');">MonoTouch</a> : Not actually a framework, but an alternative approach to save ton of my time spending with a myth of Objective-C but I&#8217;m not sure if it will works well on Android or not.</p>
<p>- <a href="http://www.unity3d.com" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.unity3d.com?referer=');">Unity 3D</a> : A great quality framework which proven to works well with both 2D and 3D platform. However, a bit expensive for me. But honestly, I will get one soon for sure. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- <a href="http://www.anscamobile.com/corona/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.anscamobile.com/corona/?referer=');">Corona</a> : From <a href="http://www.anscamobile.com/corona/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.anscamobile.com/corona/?referer=');">anscamobile</a>, this is looking great for developing a rich graphics application on 2D platform. Not quite expensive to get started and the trial is great because it allows me to deploy the test app into my devices. I just need to purchase a license when I want to distribute to AppStore only. It&#8217;s fair.</p>
<p>Well, to say honestly, I love with <a href="http://www.unity3d.com" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.unity3d.com?referer=');">Unity 3D</a> because it provides a lot of what I really want. However, with its licensing model and the different of features. It has too many choice to force me to choose and I choose PRO which has an expensive price tag compared to its competitors.</p>
<p>So, this time, I will get <a href="http://www.anscamobile.com/corona/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.anscamobile.com/corona/?referer=');">Corona from anscamobile</a>, and next time, for a bigger project, I&#8217;m surely will try <a href="http://www.unity3d.com" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.unity3d.com?referer=');">Unity 3D</a>. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I love you all. Keep up your great works!</p>
<p>Before ending, I copied the image to let you see how Corona code compare to Objective-C. (Copied from anscamobile&#8217;s Corona web site)</p>
<p>Good luck programming on your devices!</p>
<p><a href="http://www.iamseree.com/wp-content/uploads/2011/01/code-comparison.png"><img class="alignnone size-medium wp-image-272" title="Corona vs Objective-C" src="http://www.iamseree.com/wp-content/uploads/2011/01/code-comparison-300x186.png" alt="Corona vs Objective-C" width="300" height="186" /></a></p>
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		<item>
		<title>What if you have already restored your iPhone/iPad to the new developer firmware (beta) but forget to add your device UUID to the provisioning portal?</title>
		<link>http://www.iamseree.com/general/what-if-you-have-already-restored-your-iphoneipad-to-the-new-developer-firmware-beta-but-forget-to-add-your-device-uuid-to-the-provisioning-portal</link>
		<comments>http://www.iamseree.com/general/what-if-you-have-already-restored-your-iphoneipad-to-the-new-developer-firmware-beta-but-forget-to-add-your-device-uuid-to-the-provisioning-portal#comments</comments>
		<pubDate>Tue, 18 Jan 2011 07:57:56 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[provisioning]]></category>
		<category><![CDATA[uuid]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/?p=268</guid>
		<description><![CDATA[<p>Last night, it happens to me, my iPhone 4&#8230;</p> <p>I have downloaded the iOS 4.3 beta from my developer subscription and restored my device and finally I got told by iTunes that it can&#8217;t activate this device because I haven&#8217;t added my UUID into my provisioning portal yet!</p> <p>OMG, I actually forget it!</p> <p>So, now, [...]]]></description>
			<content:encoded><![CDATA[<p>Last night, it happens to me, my iPhone 4&#8230;</p>
<p>I have downloaded the iOS 4.3 beta from my developer subscription and restored my device and finally I got told by iTunes that it can&#8217;t activate this device because I haven&#8217;t added my UUID into my provisioning portal yet!</p>
<p>OMG, I actually forget it!</p>
<p>So, now, how can I look at my UUID as the iTunes itself just say it can&#8217;t activate my iPhone without showing any other screen that let me look at its UUID.</p>
<p>What?</p>
<p>Luckily, I found from Google that I can see the UUID by clicking on the Apple menu -&gt; About this Mac -&gt; More info</p>
<p>Then select the USB device that shown as iPhone and you can look at its serial number, actually it is the same as UUID.</p>
<p>Just copy and paste it into your provisioning portal and re-plug iPhone and iTunes will activate it now.</p>
<p>Very lucky for me that I found the solution or my iPhone 4 will turn into a f*ck&#8217;n ass junk!</p>
<p>Thanks god.</p>
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		</item>
		<item>
		<title>Decode HTML characters in iPhone SDK with Objective-C</title>
		<link>http://www.iamseree.com/iphone-development/decode-html-characters-in-iphone-sdk-with-objective-c</link>
		<comments>http://www.iamseree.com/iphone-development/decode-html-characters-in-iphone-sdk-with-objective-c#comments</comments>
		<pubDate>Tue, 28 Jul 2009 14:56:31 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/general/decode-html-characters-in-iphone-sdk-with-objective-c/</guid>
		<description><![CDATA[<p style="clear: both">Just create an interface by following this code.</p> <p>@interface MREntitiesConverter : NSObject {<br /> NSMutableString* resultString;<br />}<br />@property (nonatomic, retain) NSMutableString* resultString;<br />- (NSString*)convertEntiesInString:(NSString*)s;<br />@end</p> <p>@implementation MREntitiesConverter<br />@synthesize resultString;<br />- (id)init<br />{<br /> if([super init]) {<br /> //resultString = [[NSMutableString alloc] init];<br /> }<br /> return self;<br />}<br />- (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)s [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both">Just create an interface by following this code.</p>
<blockquote style="clear: both"><p><foundation/foundation.h><foundation/foundation.h>@interface MREntitiesConverter : NSObject {<br /> NSMutableString* resultString;<br />}<br />@property (nonatomic, retain) NSMutableString* resultString;<br />- (NSString*)convertEntiesInString:(NSString*)s;<br />@end</p>
<p>@implementation MREntitiesConverter<br />@synthesize resultString;<br />- (id)init<br />{<br /> if([super init]) {<br /> //resultString = [[NSMutableString alloc] init];<br /> }<br /> return self;<br />}<br />- (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)s {<br /> [self.resultString appendString:s];<br />}<br />- (NSString*)convertEntiesInString:(NSString*)s {<br /> if(s == nil) {<br /> NSLog(@&#8221;ERROR : Parameter string is nil&#8221;);<br /> }<br /> resultString = [[NSMutableString alloc] init];<br /> NSString* xmlStr = [NSString stringWithFormat:@"<d>%@</d>", s];<br /> NSData *data = [xmlStr dataUsingEncoding:NSUTF8StringEncoding allowLossyConversion:YES];<br /> NSXMLParser* xmlParse = [[NSXMLParser alloc] initWithData:data];<br /> [xmlParse setDelegate:self];<br /> [xmlParse parse];<br /> NSString* returnStr = [[NSString alloc] initWithFormat:@&#8221;%@&#8221;,resultString];<br /> [resultString release];<br /> return returnStr;<br />}<br />- (void)dealloc {<br /> //[resultString release];<br /> [super dealloc];<br />}<br />@end</foundation/foundation.h></foundation/foundation.h></p>
</blockquote>
<p style="clear: both">When you want to decode HTML characters within a string, just call the app like this.</p>
<blockquote style="clear: both"><p>MREntitiesConverter *converter = [[MREntitiesConverter alloc] init];<br />someStr = [converter convertEntiesInString:@"abcdefghiijXXXYZ<abcdefg>"];<br />[converter release];</abcdefg></p>
</blockquote>
<p style="clear: both">Easy enough? <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><br class="final-break" style="clear: both" /></p>
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		</item>
		<item>
		<title>Showing UIAlertView on cocos2d Scene/Layer</title>
		<link>http://www.iamseree.com/iphone-development/showing-uialertview-on-cocos2d-scenelayer</link>
		<comments>http://www.iamseree.com/iphone-development/showing-uialertview-on-cocos2d-scenelayer#comments</comments>
		<pubDate>Sat, 25 Jul 2009 17:29:20 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/general/showing-uialertview-on-cocos2d-scenelayer/</guid>
		<description><![CDATA[<p style="clear: both">This can be done easily just like when you are working with the standard ViewController.</p> <p style="clear: both"> <p style="clear: both"> Here is the sample code&#8230; </p> <p>UIAlertView *alert = [[UIAlertView alloc] init];<br /> [alert setTitle:@"My Title"]; <br /> [alert setMessage:@"My message"];<br /> [alert setDelegate:self];<br /> [alert addButtonWithTitle:@"OK"];<br /> [alert addButtonWithTitle:@"Cancel"];<br /> [alert [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both">This can be done easily just like when you are working with the standard ViewController.</p>
<p style="clear: both">
<p style="clear: both">
<div>Here is the sample code&#8230;</div>
</p>
<blockquote style="clear: both"><p>UIAlertView *alert = [[UIAlertView alloc] init];<br /> [alert setTitle:@"My Title"]; <br /> [alert setMessage:@"My message"];<br /> [alert setDelegate:self];<br /> [alert addButtonWithTitle:@"OK"];<br /> [alert addButtonWithTitle:@"Cancel"];<br /> [alert show];<br /> [alert release];</p>
</blockquote>
<p style="clear: both">With this, you can detect which button was pressed by handling the <strong>alertView</strong> message like this.</p>
<blockquote style="clear: both"><p>-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex<br />{<br /> if (buttonIndex == 0)<br /> {<br /> // Yes, do something<br /> }<br /> else if (buttonIndex == 1)<br /> {<br /> // No<br /> }<br />}</p>
</blockquote>
<p style="clear: both">And when I do this in my game, I&#8217;ll pause the game first and resume when player pushed on the button. This can be done easily via <strong>sharedDirector</strong> as well.</p>
<blockquote style="clear: both"><p>[[Director sharedDirector] pause]; //Pause your game<br />[[Director sharedDirector] resume]; //Resume your game</p>
</blockquote>
<p style="clear: both">Hope you enjoy!</p>
<p><br class="final-break" style="clear: both" /></p>
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		</item>
		<item>
		<title>The most easiest method to add a splash screen for your iPhone application</title>
		<link>http://www.iamseree.com/iphone-development/the-most-easiest-method-to-add-a-splash-screen-for-your-iphone-application</link>
		<comments>http://www.iamseree.com/iphone-development/the-most-easiest-method-to-add-a-splash-screen-for-your-iphone-application#comments</comments>
		<pubDate>Mon, 20 Jul 2009 15:47:07 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/general/the-most-easiest-method-to-add-a-splash-screen-for-your-iphone-application/</guid>
		<description><![CDATA[<p style="clear: both">Well done, I don&#8217;t know if there is any other framework that let you add a splash screen easier than the iPhone SDK or not. I never see it.</p> <p style="clear: both">What you want to do is just creating your splash screen image in PNG format which have 320&#215;480 resolution for portrait or [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both">Well done, I don&#8217;t know if there is any other framework that let you add a splash screen easier than the iPhone SDK or not. I never see it.</p>
<p style="clear: both">What you want to do is just creating your splash screen image in PNG format which have 320&#215;480 resolution for portrait or 480&#215;320 if your app is running on landscape orientation.</p>
<p style="clear: both">Then name it &#8220;Default.png&#8221;, please note that you have to name it &#8220;Default.png&#8221; not &#8220;default.png&#8221;. It&#8217;s case sensitive.</p>
<p style="clear: both">Then just put the file into your project and it&#8217;s DONE!</p>
<p style="clear: both">You will see your splash screen until your first view was loaded successfully. </p>
<p style="clear: both">Short &#038; Sweet?<br /> <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><br class="final-break" style="clear: both" /></p>
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		<item>
		<title>Prevent your iPhone app from entering into Sleep/Standby mode</title>
		<link>http://www.iamseree.com/iphone-development/prevent-your-iphone-app-from-entering-into-sleepstandby-mode</link>
		<comments>http://www.iamseree.com/iphone-development/prevent-your-iphone-app-from-entering-into-sleepstandby-mode#comments</comments>
		<pubDate>Tue, 14 Jul 2009 17:32:36 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/general/prevent-your-iphone-app-from-entering-into-sleepstandby-mode/</guid>
		<description><![CDATA[<p style="clear: both">I&#8217;m not quite sure why it&#8217;s so easy than I ever think of. But it is!</p> <p>[[UIApplication sharedApplication] setIdleTimerDisabled:YES];</p> <p style="clear: both">It just disables the Idle Timer of iPhone OS for my application.</p> <p style="clear: both">Sweet! </p> <p><br class="final-break" style="clear: both" /></p> <a name="fb_share" type="button" share_url="http://www.iamseree.com/iphone-development/prevent-your-iphone-app-from-entering-into-sleepstandby-mode"></a>]]></description>
			<content:encoded><![CDATA[<p style="clear: both">I&#8217;m not quite sure why it&#8217;s so easy than I ever think of. But it is!</p>
<blockquote style="clear: both"><p>[[UIApplication sharedApplication] setIdleTimerDisabled:YES];</p>
</blockquote>
<p style="clear: both">It just disables the Idle Timer of iPhone OS for my application.</p>
<p style="clear: both">Sweet! <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><br class="final-break" style="clear: both" /></p>
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		<item>
		<title>How to capture a screenshot for your app by the app itself</title>
		<link>http://www.iamseree.com/iphone-development/how-to-capture-a-screenshot-for-your-app-by-the-app-itself</link>
		<comments>http://www.iamseree.com/iphone-development/how-to-capture-a-screenshot-for-your-app-by-the-app-itself#comments</comments>
		<pubDate>Tue, 07 Jul 2009 14:41:09 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/general/how-to-capture-a-screenshot-for-your-app-by-the-app-itself/</guid>
		<description><![CDATA[<p style="clear: both">It just likes what you did by running the app and hold the stand-by button then push on the home button.</p> <p style="clear: both">When you run this code, it will capture the current screenshot and add into the Camera Roll.</p> <p style="clear: both">It&#8217;s not yet included in the official SDK but you can [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both">It just likes what you did by running the app and hold the stand-by button then push on the home button.</p>
<p style="clear: both">When you run this code, it will capture the current screenshot and add into the Camera Roll.</p>
<p style="clear: both">It&#8217;s not yet included in the official SDK but you can get it run easily.</p>
<blockquote style="clear: both"><p>@interface UIApplication (Extended)<br />-(void) _writeApplicationSnapshot;<br />@end<br />[[UIApplication sharedApplication] _writeApplicationSnapshot];</p>
</blockquote>
<p style="clear: both">Yo!</p>
<p><br class="final-break" style="clear: both" /></p>
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		<item>
		<title>iPhone screen resolution for developers and graphic designers</title>
		<link>http://www.iamseree.com/iphone-development/iphone-screen-resolution-for-developers-and-graphic-designers</link>
		<comments>http://www.iamseree.com/iphone-development/iphone-screen-resolution-for-developers-and-graphic-designers#comments</comments>
		<pubDate>Thu, 02 Jul 2009 15:58:43 +0000</pubDate>
		<dc:creator>Seree</dc:creator>
				<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.iamseree.com/general/iphone-screen-resolution-for-developers-and-graphic-designers/</guid>
		<description><![CDATA[<p style="clear: both"><a class="image-link" href="http://www.iamseree.com/wp-content/uploads/2009/07/PortraitDimension-full.png"></a></p> <p style="clear: both"><a class="image-link" href="http://www.iamseree.com/wp-content/uploads/2009/07/LandscapeDimension-full.png"></a><br style="clear: both" />Credited to &#8220;The iPhone Developer&#8217;s Cookbook&#8221; which I think is the best book for beginner to getting started on iPhone SDK development. </p> <p><br class="final-break" style="clear: both" /></p> <a name="fb_share" type="button" share_url="http://www.iamseree.com/iphone-development/iphone-screen-resolution-for-developers-and-graphic-designers"></a>]]></description>
			<content:encoded><![CDATA[<p style="clear: both"><a class="image-link" href="http://www.iamseree.com/wp-content/uploads/2009/07/PortraitDimension-full.png"><img class="linked-to-original" style=" display: inline; float: left; margin: 0 10px 10px 0;" src="http://www.iamseree.com/wp-content/uploads/2009/07/PortraitDimension-thumb.png" alt="" width="300" height="446" align="left" /></a></p>
<p style="clear: both"><a class="image-link" href="http://www.iamseree.com/wp-content/uploads/2009/07/LandscapeDimension-full.png"><img class="linked-to-original" style=" display: inline; float: left; margin: 0 10px 10px 0;" src="http://www.iamseree.com/wp-content/uploads/2009/07/LandscapeDimension-thumb.png" alt="" width="380" height="256" align="left" /></a><br style="clear: both" />Credited to &#8220;The iPhone Developer&#8217;s Cookbook&#8221; which I think is the best book for beginner to getting started on iPhone SDK development. <img src='http://www.iamseree.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><br class="final-break" style="clear: both" /></p>
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</rss>

